Health libraries: sharing through gaming | Journal of EAHIL

peter.suber's bookmarks 2019-10-18

Summary:

Abstract:  Information science is a fast-changing field, and medical librarians need to develop their roles to meet the users’new requirements. The professional development becomes a major challenge, not only regarding the core activities, but also in the way librarians and users can learn in a more innovative way. In order to invent new tools for training, a group of librarians with different backgrounds decided to create a game inspired by the “Bucket ofdoom”, which is described as a “Card game that meets storytelling with a sprinkling of comedy”. This adapted version for health libraries will face players with real professional situations. To overcome each challenge and have fun, librarians must use their experience and imagination with a high dose of creativity and humour.

Link:

http://ojs.eahil.eu/ojs/index.php/JEAHIL/article/view/329

From feeds:

Open Access Tracking Project (OATP) » peter.suber's bookmarks

Tags:

oa.new oa.games oa.libraries oa.medicine oa.gamification oa.lis

Date tagged:

10/18/2019, 13:39

Date published:

10/18/2019, 09:39