Indiana Jones and the Great Circle is pitch-perfect archaeological adventuring

Ars Technica 2024-12-05

Historically, games based on popular film or TV franchises have generally been seen as cheap cash-ins, slapping familiar characters and settings on a shovelware clone of a popular genre and counting on the license to sell enough copies to devoted fans. Indiana Jones and the Great Circle clearly has grander ambitions than that, putting a AAA budget behind a unique open-world exploration game built around stealth, melee combat, and puzzle solving.

Building such a game on top of such well-loved source material comes with plenty of challenges. The developers at MachineGames need to pay homage to the source material without resorting to the kind of slavish devotion that amounts to a mere retread of a familiar story. At the same time, any new Indy adventure carries with it the weight not just of the character's many film and TV appearances but also well-remembered games like Indiana Jones and the Fate of Atlantis. Then there are game franchises like Tomb Raider and Uncharted, which have already put their own significant stamps on the Indiana Jones formula of action-packed, devil-may-care treasure-hunting.

No, this is not a scene from a new Uncharted game. Credit: Bethesda / MachineGames

Surprisingly, Indiana Jones and the Great Circle bears all this pressure pretty well. While the stealth-exploration gameplay and simplistic puzzles can feel a bit trite at points, the game's excellent presentation, top-notch world-building, and fun-filled, campy storyline drive one of Indy's most memorable adventures since the original movie trilogy.

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