Dive into a dungeon of cards with Warhammer Quest: The Adventure Card Game
Ars Technica 2016-01-30
(credit: Fantasy Flight Games)
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There’s perhaps no theme in board gaming as well-trod as the noble dungeon crawl. A party of stalwart adventurers suits up and smashes down a dungeon door to explore its catacombs, loot its chests, and kill pretty much anything standing in their way. Playing a dungeon crawl board game is like playing a Dungeons and Dragons session with 90 percent less narrative and 100 percent more face-smashing. The genre’s enduring popularity is in large part due to its ability to provide gamers an RPG-like experience with a much lower barrier to entry.
But dungeon crawlers are table-gobbling beasts, and the 1995 Games Workshop classic Warhammer Quest was no exception. Miniatures, dungeon tiles, terrain, dice, cards, tokens, piles of rulebooks—a good dungeon crawl is all about excess, lavish production values, and as much theme as you can pack into a (gargantuan) box.