Encouraging Legitimate Sales by Legitimizing Sharing

Copyfight 2013-09-12

Summary:

Steam has just announced the beta for its "Family Sharing" program which may be one of the best steps in years to combat video-game piracy. I've noted earlier that Steam has a dominant position in the digital-download games environment. They've used this position judicious and gently - they don't layer on thick DRM, they encourage third-party and indie games through various program, and they are famous for selling games at remarkably discounted prices.

The new sharing program is aimed at family members, and likely dorm-room buddies and other friends who often share things naturally. The idea is that a person will have a legitimate Steam-bought game installed, his family or buddies will see it, and they'll want to play too. Steam allows the sharing of accounts, so everyone can play serially but since you're logged in as one person things like achievements and saved games are also shared - that's less desirable.

Family sharing adds the ability for people each with their own Steam accounts to be able to play each others' games. I give you access, you log in, and as long as I'm not using my Steam account your account gets to use my games. You get your own saves and achievements.

It's still serial gaming, though, because as soon as I get online you have to give up the game. According to reports in the gaming blogs, Steam is taking a clever turn here. Instead of instantly disconnecting you when I log in, you're given a warning and time to save your game. Or, y'know, you could buy your own copy right then and there - Steam offers you the enticement, along with any relevant promotions and discounts for the title.

In a very clever move, Steam will allow you to keep all your progress once you've bought a copy - save games, achievements, character progression, etc. Because Steam controls the way the game is installed on your device it can be careful to avoid stepping on your saved information.

This may not seem like a lot to non-gamers, but as a gamer let me tell you it's definitely a big deal. Part of the reason we play games is because of the built-in rewards, whether it's unlocking a hidden area, making our character more powerful, getting a kick-ass weapon to use, etc. All these things are lost if we pirate the game. In the past, you made a choice of "money" or "effort" to get your game; Steam has added the twist of "you expend a lot of effort... and oh by the way you have to start all over." It's rewarding good behavior (buying legit copies) rather than punishing bad behavior.

Of course no reward system is perfect. People will still illegally copy games. But that doesn't make this a bad idea. On the contrary I think we should be applauding Steam for thinking up new models to get people in the habit of sharing legally.

Link:

http://feedproxy.google.com/~r/Copyfight/~3/_GQT1z5IZOg/encouraging_legitimate_sales_by_legitimizing_sharing.php

From feeds:

Gudgeon and gist ยป Copyfight

Tags:

ip use

Date tagged:

09/12/2013, 19:00

Date published:

09/12/2013, 12:33