Books to Read While the Algae Grow in Your Fur, August 2016
Three-Toed Sloth 2018-04-02
Summary:
Attention conservation notice: I have no taste.
- Max Gladstone, Three Parts Dead and Two Serpents Rise
- To say that these are fantasy novels set in a world where magic works like the law, and magicians are organized accordingly, makes them sound like bad comedy. They are (in parts) very funny, but Gladstone takes this premise and makes the magic wonderful and terrifying, and tells stories with real moral and even political weight. (It's not an allegory of our world, exactly...)
- Update: Further to the series.
- V. E. Schwab, A Darker Shade of Magic and A Gathering of Shadows
- Mind-candy fantasy, featuring parallel worlds and outbreaks from a dungeon dimension. (The fact that the parallel worlds are specifically parallel Londons will not, I hope, come to seem hopelessly dated after the Brexit folly.) The first book is very enjoyable, with a temporarily-satisfying ending; the second frustrated me solely because it ended in media res.
- Kij Johnson, The Dream-Quest of Vellitt Boe
- Mind candy; as the title suggests, a reaction to Lovecraft's The Dream-Quest of Unknown Kadath. There is potentially a lot to say here about writers reacting to earlier ones with strong artistic visions, especially when the compelling parts are as tied to the repugnant, monsters-from-the-id parts as Lovecraft's were, but perhaps another time. Suffice to say that this one threads the needle of being at once respectful of the source work, arguing with it on fair terms, and being enjoyable as fiction in its own right. (I'd really like to know what happens after the ending, in both the dreamlands and the waking world, but it's better writing to cut off where Johnson does.)
- Joe Zieja, Mechanical Failure
- Mind candy; a pitch-perfect parody of a certain sort of military science fiction.
- Manuel Lima, Visual Complexity: Mapping Patterns of Information
- While this is very pretty eye candy, it is, sadly, only good as eye candy. Lima's scholarship is unreliable [*], but that could be forgiven if he had good advice. Unfortunately, his principles for designing visual displays of networks are hopelessly vague [**], and there is no substance to his examples --- no "see, that's why this one is good", or "notice how this could be improved by doing such-and-such". His "syntax" of network design patterns is merely a list of types, and not an actual syntax or grammar. Worse, it's just a list, without even hand-waving justification for his division into types rather than another, or even advice of the form "this sort of diagram works well for these goals, but not under such-and-such circumstances". A dedicated reader might be able to reverse-engineer something of Lima's taste in pretty pictures of graphs (for the record, I like almost all of his pictures as pictures), but anyone looking for actual guidance, let alone insight into networks, had better go elsewhere. I wish I could offer pointers on where to go.
- *: As a tiny example, though one which would would have been trivial to get right, Aristotle did not live "ca. first century CE" (p. 230) --- nor for that matter did he write a book called Metaphysics (ibid.), though I admit that could just be a sloppy way of referring to books he did write.
- More telling is p. 44, where we are told:
In The Tree of Life, Guillaume Lecointre and Hervé Le Guyader provide two additional views associated with the widespread concept of trees finalism and essentialism. Finalism, as the name implies, envisages a world where everything flows towards a predetermined final goal. Essentialism has an absolute understanding of the nature of being, in which every entity has a set of properties belonging to a precisely defined kind or group. It sees the essence of things as permanent, immutable characteristics — a fundamental ru