Making Games in the Classroom: Twine and Harlowe 2
ProfHacker 2018-02-28
Summary:

When it come to making games in the classroom, my go-to tool for newcomers is Twine: it’s relatively easy to get started and make something that works, but it can also represent complex mechanics and logic. I recently had the fun of joining the Indiana Humanities celebration of Frankenstein to run a Twine-driven workshop (pictured above) to build games inspired by the themes and journey of the classic novel. In our Frankenstein workshop, I asked the cohort to think about the process of making a...