Making Games in the Classroom: Twine and Harlowe 2

ProfHacker 2018-02-28

Summary:

When it come to making games in the classroom, my go-to tool for newcomers is Twine: it’s relatively easy to get started and make something that works, but it can also represent complex mechanics and logic. I recently had the fun of joining the Indiana Humanities celebration of Frankenstein to run a Twine-driven workshop (pictured above) to build games inspired by the themes and journey of the classic novel. In our Frankenstein workshop, I asked the cohort to think about the process of making a...

Link:

http://www.chronicle.com/blogs/profhacker/making-games-in-the-classroom-twine-and-harlowe-2/65113

From feeds:

#edutech » ProfHacker

Tags:

Authors:

Anastasia Salter

Date tagged:

02/28/2018, 19:05

Date published:

02/28/2018, 08:00