How Video Games Are Becoming University-Approved Sports

Wired Campus 2015-10-13

Summary:

Screen Shot 2015-10-06 at 5.08.17 PM

Andrew Higley, U. of Cincinnati

When 800 video gamers arrived at the University of Cincinnati’s basketball arena on Saturday morning, 8,000 feet of extension cords and 11,000 feet of Ethernet cables awaited them. Check-in was at 9 a.m., and they had a lot to carry: laptops, desktops, TV monitors, GameCube controllers. They set up beneath the championship banners and retired jerseys hanging on the walls.

During the two-day tournament, held by the university’s League of Legends club, teams from ...

Link:

http://chronicle.com/blogs/wiredcampus/how-video-games-are-becoming-university-approved-sports/57463

From feeds:

#edutech » Wired Campus

Tags:

student life

Authors:

Ellen Wexler

Date tagged:

10/13/2015, 18:17

Date published:

10/06/2015, 17:36