Starting my gaming in higher education seminar

Bryan Alexander 2025-01-10

Next week I’m launching my gaming in higher education seminar for Georgetown University’s Learning, Design, and Technology program. I am very excited, as ever, because it’s a great topic and one I’m eager to see my students engage.  I have many plans and ideas, which are about 99% set.  Here I’ll share those plans and ideas, partly for feedback, as well as to document some of my teaching practice in the open.

This is a class I’ve taught before.  The idea is to introduce students to the many ways higher education can use gaming, so that they can make informed decisions about the subject in their subsequent professional lives. For example, they might go on to be part of educational design teams in academia or elsewhere.

So, the way the class works is a mix of activities. They play example games and compare notes, both in person and through writing. They discuss scholarly readings. I briefly present on each type of game. Gradually they build up a final project, either an educational game or a detailed plan for a gamified class.

Bryan teaching tabletop gaming at Georgetown

A student and I trying out an early version of a tabletop game.

We begin by introducing tabletop, role playing, and computer games in order to give students a sense of the full field.  (I point to sports, but don’t address them much unless students do.) Next we dive into college and university uses, emphasizing teaching. We try out educational computer, tabletop, and role playing games, as well as look into gamification. Then we focus in on design aspects, building on our experience so far and trying some challenging example games. The last month of the class branches out (heh heh) into several topics, including storytelling, AI, and a topic students collaboratively determine.

I’m doing some new stuff with the class, because I can’t resist tinkering. I’ve cut readings down a bit and made more in-class time for game design. One class is really focused on design work, plus allows room for overflow content and student reflection on where we’ve come. I’m trying to allow more time for game play, because students needed it before.  The amount of technology is down a bit, because we didn’t get into each tool enough last time. I’m also reorganizing the seminar because it’s a fully hybrid/HyFlex one, with roughly one half of students online and one half remote; I’m writing a followup post on this.

I’ve also increased the climate change theme. There are more climate games and I plan on making it a more salient topic.

Here’s the syllabus.  I’ve delinked some links because they pointed to restricted files.

January 14, 2025 – Introductions and into the magic circle

  • The idea and practice of the class
  • Our individual experiences with gaming
  • Introduction to gaming (slides)
  • An introductory game: The Quiet Year
  • Technology: Twine and Steam (download to your class device)
  • writing in Canvas:
    1. student self-description character sheets
    2. what is your game persona’s D&D alignment? (This quiz might help)

January 21, 2025 – Tabletop gaming

January 28, 2025 – Role Playing Games – CLASS ONLINE

  • Introduction (slides)
  • Readings: Fuist, “The Agentic Imagination – Tabletop Role-playing Games as a Cultural Tool”; Garcia, “Privilege, Power, and D&D”
  • Games: we’ll use Year Zero for a system (copy this character sheet)
  • Design exercise: RPG for a higher education class

February 4, 2025 – Computer Gaming

February 11, 2025 –  Education and Gaming, I

***February 17: Analysis of one game due ; no class this week

Historical games, seen at the Strong National Museum of Play

Historical games, seen at the Strong National Museum of Play

February 25, 2025 – Education and Gaming, II – CLASS ONLINE

    • Reading: James Paul Gee, What Video Games Have to Teach Us About Learning and Literacy (71-219).
    • Games:
    1. Computer games, science and humanities: BondbreakerWaterworks!
    2. Role playing games: Reacting to the Past
        • Your gamebook
        • Norwich churches
        • The city of Pistoia reacts
        • Avicenna on medieval medicine

(Spring break March 4, 2025)

March 11, 2025- Gamification

March 19, 2025 – Design for gaming and education, I

***March 21 – Pitch plan for final project due

March 26, 2025 – Design for gaming and education, II

April 2, 2025 – Storytelling and games

  • Storytelling introduction
  • Readings:  Gordon Civic Creativity and Role-Playing Games in Deliberative Process; Alexander, “Gaming: Storytelling on a Small Scale” and “Gaming: Storytelling on a Large Scale”, from The New Digital Storytelling, pp 97-127.
  • Games:
  • Collaborative game design time

April 9, 2025 – Design, explore, and catch up

  • Collaborative game design time
  • Bring a game for us to play
  • Reflect on what we’ve learned so far

April 16, 2025 – AI, gaming, and education

  • Collaborative game design time

April 23, 2025 – Student selected topic:  

April 30, 2025 – Final project demonstrations and presentations

  • Invite us to play and garner feedback

***May 6 – final project due


Coming up next: redesigning this class for HyFlex.