The explosive growth of the 300-person “megagame”
Ars Technica 2016-09-18

Enlarge / A world map used in Watch the Skies. (credit: Paul Dean)
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There’s a new kind of hybrid game doing the rounds that marries the large scale politicking of live-action roleplaying (LARPs) with the focused, often crunchy mechanics of an economic game. It’s played with dozens, even hundreds of players, it takes a whole day, and it has a clumsy sobriquet that perfectly encapsulates its grand ambition: the “megagame.”
Megagames have no strict definition, but here’s an outline of the (pretty typical) first one that I tried two years ago. Strange alien forces mass near the earth, alarming the world’s governments. Multiple teams of three-to-six players represent various nations, and teams take on roles like diplomats or military leaders. Each team plays its own straightforward game of economics to balance a country’s budget, fund the military, and direct scientific research.