Mondo’s collectible figures place infinite details onto your desktop
Ars Technica 2016-11-13

Nathan Mattise
AUSTIN, Texas—Making action figures—even those with only a vague, 80s-style resemblance—is hard. So as you might expect, making the intricate, high art collectibles offered by Mondo is quite a bit harder.
At last month's MondoCon 2016, the company held a panel to give attendees a peek at its process. Like everything at Mondo, it starts with the posters. The company strives to put as much energy and vision into their collectibles as they do with their trademark prints. For his Harley Quinn poster, for instance, artist Matt Taylor was involved with initial sketching and modeling. However, working toward a collectible instead of a print soon presented Taylor with a much different challenge: limitations via the physical world. "When you draw, you don't think about accurate perspective," he says. "You don't worry if a foot is bent the wrong way or that an arm would be six feet long."