Quantum Break’s time-bending gameplay gets caught in the uncanny valley

Ars Technica 2016-03-01

Summary:

Preview: Gorgeous designs, cool powers are dogged by serious pacing issues.

Link:

http://arstechnica.com/gaming/2016/03/quantum-breaks-time-bending-gameplay-gets-caught-in-the-uncanny-valley/

From feeds:

Cyberlaw » Ars Technica
Music and Digital Media » Ars Technica

Tags:

alan wake

Authors:

Sam Machkovech

Date tagged:

03/01/2016, 09:05

Date published:

03/01/2016, 09:00