Final Fantasy 15 review: A curio, not a classic
Ars Technica 2016-12-05

It's the eve of the prince's wedding and, rather than slosh drunkenly around some coastal town, he and his buddies have taken to the open road in their preposterously sleek and muscular car, the Regalia. It’s a curious choice of vehicle for a series defined by its fable-like airships and fantastical giant chicken mounts, but in time it makes sense. This is a contemporary-set Final Fantasy, complete with sat-navs, mobile phones and motels. What better way to conjure the sojourner spirit of the series in the modern day than via the conceit of a road trip?
Not that you have much freedom to drive anywhere you please. The Regalia must stick to the roads in Final Fantasy XV—the latest in a very long line of role-playing games that stretches back to the Nintendo NES—and while it's possible to take the wheel yourself, the simplistic controls mean that you're more likely to hand over driver duties to Ignis, the most mature member of the group, and sit back to enjoy the views instead.
The open road
If the setting is plainly exquisite then the company is more of an acquired taste. There's sensible Ignis, who cooks meals for the group each time you set up camp for the night, and whose bother and worry soon starts to grate. There’s hothead Gladio, whose tantrums can weary (even if, at times, they provide him with an advantage in battle). And there’s Prompto, who yelps and tugs like an excitable puppy. As the four bond not only via freelance monster-battling missions, picked up, rather confusingly, from the owners of the various cafes dotted around Lucis, but also in their often affecting moments of vulnerability (quiet moments of male bonding snatched on a motel roof, and so on) a sense of pleasing and enriching camaraderie develops.