Diablo 3: Rise of the Necromancer Review — Roll them bones

Ars Technica 2017-07-05

Enlarge / That's... that's just a heart, y'all!

It feels like a million years ago now, but there was a time when one of the hottest topics among the video game community was over whether Diablo 3 looked too colorful. In early pre-release screenshots, some saw Diablo's grim and decayed world of Sanctuary slipping down the rubbery, cartoonish path of Blizzard's own Warcraft universe.

You can't get much more "grim and decayed" than someone who literally brings the dead back to life to fight demons. Which is exactly what you can do in Diablo 3, now that Blizzard has resurrected Diablo 2's Necromancer.

With the Rise of the Necromancer, DLC wants $15 for the new Necromancer class, plus a handful of other goodies. Unlike Diablo 3's last new character, the Crusader, the Necromancer doesn't coincide with a major new expansion, storyline, or "Acts." There is new gear, much of it specific to the Necromancer, but front-to-back this is a new avenue to play existing Diablo 3, rather than "more Diablo." You still click on things in dungeons until they die. They still drop multicolored loot. Deckard Cain still says "The Skeleton King!?" that way he does.

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