I beat sifu, and more on minimalistic combat
Thoughts 2025-06-12
I just beat Sifu. The last boss was hard. I got there with about my actual age, so it was sort of personal that I could still beat Yang. (In Sifu your character ages when you lose, and it’s game over at 70, I hope this is one of the more unrealistic aspects of the game; I enjoyed this mechanism). It took many trials, and I had to carefully study his timings and moves. But in the end, the experience has confirmed my thoughts in the previous post, that we need to rethink combat systems to make them much more fun and engaging. Strong as he was, Yang was stupid. He should have noticed that after a specific combo, I was almost always able to land a few hits. This made the fight quite dull, in the end.
So I am planning to update my scratch game to better illustrate, and the next step would be to put some AI in it, for which I guess I need to port it to C++ or something, I suspect it’s not easy to do that in Scratch.