The Peculiarity of the Game: Successful Handling of the Unexpected | SpringerLink

petersuber's bookmarks 2024-04-17

Summary:

"Under the name Nomic games, a genre of games was created which, based on the distinction between changeable and unchangeable rules, plays with the rules.

The idea behind Nomic is to change the rules of Nomic. The game can be completely different at the end than it was at the start. The basic play is explained in rule 202: a player proposes a rule change, all the players vote on it, and if the vote succeeds, the change is immediately incorporated into the game. (Vreeswijk, 1995, p. 2)

There is also a variant Nomic to play, where the game starts without rules and the participants only give themselves first rules during the course of the game. The basic idea of this genre of games was theoretically developed by Peter Suber (1990) in the book The Paradox of Self-Amendment...."

Link:

https://link-springer-com.ezp-prod1.hul.harvard.edu/chapter/10.1007/978-3-031-45907-8_2

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Tags:

nomic

Date tagged:

04/17/2024, 14:09

Date published:

04/17/2024, 10:09